Mark Zuckerberg #3

Mark Zuckerberg · 11,395 词 · 查看原文 ↗
音乐与艺术心理与人性技术与编程哲学与宗教商业与创业
🤖 AI 智能总结

扎克伯格:元宇宙内部、AI与现实的未来

这是一次特殊的访谈——Lex 和扎克伯格通过 Meta 的 Codec Avatars 技术在元宇宙中进行对话,两人相隔数百英里却以照片级真实感的 3D 虚拟形象出现在同一空间。对话涵盖元宇宙的技术现状、Quest 3 的设计哲学、AI 在虚拟世界中的角色,以及扎克伯格对人类未来的思考。

元宇宙VR/ARMetaAI社交技术未来

马克·扎克伯格(Mark Zuckerberg)是 Meta(原 Facebook)的联合创始人兼 CEO,将公司战略重心转向元宇宙和 AI,旗下拥有 Facebook、Instagram、WhatsApp 和 Quest VR 头显等产品。

📌 核心观点
  • Codec Avatars 技术通过预先扫描人脸建立神经网络模型,实时传输压缩的表情编码而非视频流,既实现了照片级真实感,又比传输完整视频更节省带宽——这是元宇宙社交的核心突破。
  • 扎克伯格认为元宇宙不是逃离现实,而是扩展现实:它让人们能够在任何地方以「临场感」连接,解决了远程工作和社交中缺乏真实感的核心问题。
  • 关于 Quest 3,他强调混合现实(MR)比纯 VR 更重要:让数字内容与物理世界融合,而非完全替代,这是更自然的人机交互方式。
  • 他对 AI 在元宇宙中的角色充满期待:AI 将能够扮演任何角色、创造无限内容,使虚拟世界的丰富程度远超物理世界的限制。
  • 扎克伯格分享了他对人类未来的乐观看法:技术不会让人类变得孤立,而是会让人们以更深刻的方式连接,就像电话和互联网扩展了人类的社交能力一样。
✨ 金句摘录
扎克伯格:我们都做了这些扫描,建立了每个人脸部和身体的计算机模型,然后当你戴上头显,它看到你的表情,就能发送一个编码版本——比传输完整视频更高效。
Lex:这真的是我见过的最不可思议的东西,感觉我们真的在同一个房间里。
扎克伯格:我觉得我们从比现在感觉更远的距离互相锁喉过。
📋 章节目录
0:00 Introduction · 介绍
0:52 Metaverse · 元宇宙
15:27 Quest 3 · 任务3
30:16 Nature of reality · 现实的本质
34:54 AI in the Metaverse · 虚拟宇宙中的人工智能
51:51 Large language models · 大型语言模型
57:49 Future of humanity · 人类的未来
🔑 关键词
goingmarkphysicalzuckerbergexperiencedonrealityabledigitalversionincrediblerealfeelstogetherfuturestuffavatarquestphotorealisticmetaverse
💬 精彩语录
"And I kind of think increasingly, the physical world is super important, but I actually think the real world is the combination of the physical world and the digital worlds coming together. But until this technology, they were sort of separate. It’s like you access the digital world through a screen and maybe it’s a small screen that you carry around or it’s a bigger screen when you sit down at your desk and strap in for a long session, but they’re kind of fundamentally divorced and disconnected. And I think part of what this technology is going to do is bring those together into a single coherent experience of what the modern real world is, which is, it’s got to be physical because we’re physical beings. So the physical world is always going to be super important."
我越来越认为,物理世界非常重要,但我实际上认为现实世界是物理世界和数字世界的结合。但在这项技术出现之前,它们是分开的。就像你通过屏幕访问数字世界一样,也许它是你随身携带的一个小屏幕,或者当你坐在办公桌前并系好安全带进行长时间会议时它是一个更大的屏幕,但它们从根本上是分离和脱节的。我认为这项技术要做的部分工作是将这些结合在一起,形成对现代现实世界的单一连贯体验,也就是说,它必须是物理的,因为我们是物理存在。所以物质世界总是非常重要的。
— Mark Zuckerberg (00:23:19)
"Well, I mean, I think our physical bodies also fluctuate and change over time too. So I think there’s a similar question of which version of that are we? And it’s an interesting identity question because all right, it’s like, I don’t know, it’s like weight fluctuates or things like that. I think most people don’t tend to think of themselves as the… Well, I don’t know. It’s an interesting psychological question. Maybe a lot of people do think about themselves as the kind of worst version, but I think a lot of people probably think about themselves as the best version."
嗯,我的意思是,我认为我们的身体也会随着时间的推移而波动和变化。所以我认为有一个类似的问题:我们是哪个版本?这是一个有趣的身份问题,因为好吧,就像,我不知道,就像体重波动或类似的事情。我认为大多数人并不倾向于认为自己是……嗯,我不知道。这是一个有趣的心理学问题。也许很多人确实认为自己是最糟糕的版本,但我认为很多人可能认为自己是最好的版本。
— Mark Zuckerberg (00:31:52)
"So I think it’s super exciting because I mean, the digital world is just increasing in its capability and our ability to do awesome things, but the physical world is so profound, and that’s a lot of what makes us human is that we’re physical beings. So I don’t think we want to run away from that and just spend all day on a screen. It’s one of the reasons why I care so much about helping to shape and accelerate these future computing platforms. I just think this is so powerful. And even though the current version of this is like you’re wearing a headset, I just think this is going to be by far the most human and social computing platform that has ever existed. And that’s what makes me excited."
所以我认为这非常令人兴奋,因为我的意思是,数字世界的能力和我们做伟大事情的能力正在不断增强,但物理世界是如此深刻,而我们之所以成为人类,很大程度上是因为我们是物理存在。所以我认为我们不想逃避这一点,只是在屏幕上度过一整天。这就是我如此关心帮助塑造和加速这些未来计算平台的原因之一。我只是觉得这太强大了。尽管当前版本就像你戴着耳机,但我认为这将是迄今为止最人性化和社交化的计算平台。这就是让我兴奋的原因。
— Mark Zuckerberg (00:59:52)
"I am curious to see, just because I’ve never done one of these before, I’ve never done a podcast as one of these Kodak Avatars, and I’m curious to see what people think of it. Because one of the issues that we’ve had in some of the VR and mixed reality work is it tends to feel a lot more profound when you’re in it than the 2D videos capturing the experience. So I think that this one, because it’s photorealistic, may look as amazing in 2D for people watching it as it feels, I think, to be in it. But we’ve certainly had this issue where a lot of the other things, it’s like you feel the sense of immersion when you’re in it that, that doesn’t quite translate to a 2D screen. But I don’t know, I’m curious to see what people think."
我很想知道,只是因为我以前从未做过其中之一,我从未作为这些柯达化身之一做过播客,而且我很好奇人们对此有何看法。因为我们在一些 VR 和混合现实工作中遇到的问题之一是,当你身处其中时,它往往比捕捉体验的 2D 视频更深刻。所以我认为,由于它具有照片般的真实感,对于观看它的人来说,在 2D 中看起来可能会像身临其境一样令人惊叹。但我们确实遇到了这个问题,很多其他事情,就像你在其中时感受到的沉浸感,这并不能完全转化为 2D 屏幕。但我不知道,我很好奇人们怎么想。
— Mark Zuckerberg (00:10:39)
"So yeah, it’s a very interesting technical challenge and I think we’ll continue tuning this for the years to come as well. But I’m pretty excited to get this out because I think Quest 3 is going to be the first device like this that millions of people are going to get that’s mixed reality. And it’s only when you have millions of people using something that you start getting the whole developer community really starting to experiment and build stuff because now there are going to be people who actually use it. So I think we got some of that flywheel going with Quest Pro, but I think it’ll really get accelerated once Quest 3 gets out there. So yeah, I’m pretty excited about this one."
所以,是的,这是一个非常有趣的技术挑战,我认为我们也将在未来几年继续对此进行调整。但我很高兴能把它发布出来,因为我认为 Quest 3 将成为数百万人将获得的第一款混合现实设备。只有当你有数百万人使用某种东西时,你才开始让整个开发者社区真正开始试验和构建东西,因为现在会有人真正使用它。所以我认为我们在 Quest Pro 中配备了一些飞轮,但我认为一旦 Quest 3 推出,它就会真正加速。是的,我对此感到非常兴奋。
— Mark Zuckerberg (00:20:24)
🎙️ 完整对话(132 条)
Lex Fridman (00:00:00)
The following is a conversation with Mark Zuckerberg, Inside the Metaverse. Mark and I are hundreds of miles apart from each other in physical space, but it feels like we’re in the same room because we appear to each other as photorealistic Kodak Avatars in 3D with spatial audio. This technology is incredible and I think it’s the future of how human beings connect to each other in a deeply meaningful way on the internet. These avatars can capture many of the nuances of facial expressions that we humans use to communicate and motion to each other. Now, I just need to work on upgrading my emotion expressing capabilities of the underlying human. This is the Lex Fridman Podcast. And now, dear friends, here’s Mark Zuckerberg. This is so great. Lighting change? Wow.
以下是与马克·扎克伯格的对话,《Inside the Metaverse》。马克和我在物理空间中相距数百英里,但感觉就像我们在同一个房间里,因为我们在彼此看来就像具有空间音频的 3D 逼真柯达头像。这项技术令人难以置信,我认为这是人类如何以深刻的方式相互联系的未来
Lex Fridman (00:01:16)
Yeah, we can put the light anywhere.
是的,我们可以把灯放在任何地方。
Lex Fridman (00:01:19)
And it doesn’t feel awkward to be really close to you.
而且离你很近也不会感到尴尬。
Lex Fridman (00:01:22)
No, it does. I actually moved you back a few feet before you got into the headset. You were right here.
不,确实如此。实际上,在您戴上耳机之前,我将您向后退了几英尺。你就在这里。
Lex Fridman (00:01:27)
I don’t know if people can see this, but this is incredible. The realism here is just incredible. Where am I? Where are you, Mark? Where are we?
我不知道人们是否能看到这一点,但这太不可思议了。这里的现实主义令人难以置信。我在哪里?马克,你在哪里?我们在哪里?
Lex Fridman (00:01:39)
You’re in Austin, right?
你在奥斯汀,对吗?
Lex Fridman (00:01:41)
No. I mean this place. We’re shrouded by darkness with ultra realistic face, and it just feels like we’re in the same room. This is really the most incredible thing I’ve ever seen. And sorry to be in your personal space. We have done jujitsu before.
不,我是说这个地方。我们被黑暗笼罩着,有着超现实的面孔,感觉就像我们在同一个房间里。这确实是我见过的最不可思议的事情。很抱歉打扰您的个人空间。我们以前练过柔术。
Mark Zuckerberg (00:01:58)
Yeah. I was commenting to the team before that I feel like we’ve choked each other from further distances than it feels like we are right now.
是的。我之前曾向团队评论说,我觉得我们在比现在更远的距离上窒息了对方。
Lex Fridman (00:02:08)
This is just really incredible. I don’t know how to describe it with words. It really feels like we’re in the same room.
这实在是太不可思议了。我不知道如何用言语来形容。真的感觉就像我们在同一个房间。
Mark Zuckerberg (00:02:17)
Yeah.
是的。
Lex Fridman (00:02:17)
It feels like the future. This is truly, truly incredible. I just wanted to take it in. I’m still getting used to it. It’s you, it’s really you, but you’re not here with me. You’re there wearing a headset and I’m wearing a headset. It’s really, really incredible. Can you describe what it takes currently for us to appear so photo realistic to each other?
感觉就像是未来。这实在是太不可思议了。我只是想接受它。我还在习惯它。是你,确实是你,但你不在我身边。你戴着耳机,我也戴着耳机。这真的非常非常令人难以置信。您能描述一下目前我们需要什么才能让彼此显得如此逼真吗?
Mark Zuckerberg (00:02:44)
Yeah. So, for background, we both did these scans for this research project that we have at Meta called Kodak Avatars. And the idea is that instead of our avatars being cartoony and instead of actually transmitting a video, what it does is we’ve scanned ourselves and a lot of different expressions, and we’ve built a computer model of each of our faces and bodies and the different expressions that we make and collapsed that into a Kodak that then when you have the headset on your head, it sees your face, it sees your expression, and it can basically send an encoded version of what you’re supposed to look like over the wire. So, in addition to being photorealistic, it’s also actually much more bandwidth efficient than transmitting a full video or especially a 3D immersive video of a whole scene like this.
是的。因此,作为背景,我们都为 Meta 的名为“柯达头像”的研究项目进行了这些扫描。这个想法是,我们的化身不是卡通化的,也不是实际传输视频,而是我们扫描了自己和许多不同的表情,我们为我们每个人的脸和身体以及不同的表情建立了一个计算机模型。
Lex Fridman (00:03:47)
And it captures everything. To me, the subtleties of the human face, even the flaws, that’s all amazing. It makes it so much more immersive. It makes you realize that perfection isn’t the thing that leads to immersion. It’s the little subtle flaws like freckles and variations in color and just…
它捕获了一切。对我来说,人脸的微妙之处,甚至是缺陷,都令人惊叹。它使它更加身临其境。它让你意识到完美并不能带来沉浸感。这是一些微妙的瑕疵,比如雀斑和颜色变化,而且……
Mark Zuckerberg (00:04:11)
Wrinkles.
皱纹。
Lex Fridman (00:04:12)
… all stuff about noses.
……所有关于鼻子的东西。
Mark Zuckerberg (00:04:12)
Asymmetry.
不对称。
Lex Fridman (00:04:14)
Yeah, asymmetry, and just the corners of the eyes, what your eyes do when you smile, all that kind of stuff.
是的,不对称,还有眼角,微笑时眼睛的样子,诸如此类的东西。
Mark Zuckerberg (00:04:20)
Eyes are a huge part of it.
眼睛是其中很大的一部分。
Lex Fridman (00:04:22)
It’s just incredible.
这太不可思议了。
Mark Zuckerberg (00:04:23)
There’s all these studies that most of communication, even when people are speaking, is not actually the words that they’re saying. It’s the expression and all that. And we try to capture that with the classical expressive avatar system that we have. That’s the more cartoon designed one. You can put those expressions on those faces as well. But there’s obviously a certain realism that comes with delivering this photo realistic experience that, I don’t know, I just think it’s really magical. This gets to the core of what the vision around virtual and augmented reality is, of delivering a sense of presence as if you’re there together no matter where you actually are in the world. This experience I think is a good embodiment of that, where we’re in two completely different states halfway across the country, and it looks like you’re just sitting right in front of me. It’s pretty wild.
所有这些研究表明,大多数交流,即使当人们说话时,实际上也不是他们所说的话。这就是表达方式等等。我们尝试用我们拥有的经典表达化身系统来捕捉这一点。这是一种比较卡通化的设计。您也可以将这些表情放在这些脸上。但显然,d 带来了一定的现实主义
Lex Fridman (00:05:17)
Yeah. I’m almost getting emotional. It feels like a totally fundamentally new experience. For me to have these kinds of conversations with loved ones, it would just change everything. Maybe just to elaborate, I went to Pittsburgh and went through the whole scanning procedure, which has so much incredible technology, software and hardware, going on, but it is a lengthy process. So what’s your vision for the future of this in terms of making this more accessible to people?
Mark Zuckerberg (00:05:50)
It starts off with a small number of people doing these very detailed scans. That’s the version that you did and that I did, and before there were a lot of people who we’ve done this a scan for, we probably need to over collect expressions when we’re doing the scanning because we haven’t figured out how much we can reduce that down to a really streamlined process and extrapolate from the scans that have already been done. But the goal, and we have a project that’s working on this already, is just to do a very quick scan with your cell phone where you just take your phone, wave it in front of your face for a couple of minutes, say a few sentences, make a bunch of expressions, but, overall, have the whole process just be two to three minutes and then produce something that’s of the quality of what we have right now.
Lex Fridman (00:06:44)
So I think that that’s one of the big challenges that remains, and right now we have the ability to do the scans if you have hours to sit for one. And with today’s technology, you’re using a Meta headset that exists. It’s a product that’s for sale now. You can drive these with that, but the production of these scans in a very efficient way is one of the last pieces that we still need to really nail. And then, obviously, there’s all the experiences around it. Right now we’re sitting in a dark room, which is familiar for your podcast, but I think part of the vision for this over time is not just having this be a video call. That’s fine, it’s cool, it feels like it’s immersive, but you can do a video call on your phone.
Mark Zuckerberg (00:07:35)
The thing that you can do in the Metaverse that is different from what you can do on a phone is doing stuff where you’re physically there together and participating in things together. And we could play games like this. We could have meetings like this in the future. Once you get mixed reality and augmented reality, we could have Kodak Avatars like this and go into a meeting and have some people physically there and have some people show up in this photorealistic form superimposed on the physical environment. Stuff like that is going to be super powerful. So we’ve got to still build out all those applications and the use cases around it. But I don’t know, I think it’s going to be a pretty wild next few years around this.
Lex Fridman (00:08:17)
I’m actually almost at a loss for words. This is just so incredible. This is truly incredible. I hope that people watching this can get a glimpse of how incredible it is. It really feels like we’re in the same room. I guess there’s an uncanny valley that seems to have been crossed here. It looks like you.
Mark Zuckerberg (00:08:38)
There’s still a bunch of tuning that I think we’ll want to do where different people emote to different extents, so I think one of the big questions is, when you smile, how wide is your smile? And how wide do you want your smile to be? And I think getting that to be tuned on a per person basis is going to be one of the things that we’re going to need to figure out. It’s like to, what extent do you want to give people control over that? Some people might prefer a version of themselves that’s more emotive in their avatar than their actual faces. So, for example, I always get a lot of critique and shit for having a relatively stiff expression. I might feel pretty happy, but just make a pretty small smile.
Lex Fridman (00:09:31)
So maybe, for me, it’s like I’d want to have my avatar really be able to better express how I’m feeling than how I can do physically. So I think that there’s a question about how you want to tune that, but, overall, yeah, we want to start from the baseline of capturing how people actually emote and express themselves. And I think the initial version of this has been pretty impressive. And like you said, I do think we’re beyond the uncanny valley here where it does feel like you. It doesn’t feel weird or anything like that.
Lex Fridman (00:10:05)
That’s going to be the meme that the two most monotone people are in the Metaverse together, but I think that actually makes it more difficult. The amazing thing here is that the subtleties of the expression of the eyes, people say I’m monotone and emotionless, but I’m not. It’s just maybe my expression of emotion is more subtle, usually, with the eyes. And that’s one of the things I’ve noticed is just how expressive the subtle movement of the corners of the eyes are in terms of displaying happiness or boredom or all that stuff.
Mark Zuckerberg (00:10:39)
I am curious to see, just because I’ve never done one of these before, I’ve never done a podcast as one of these Kodak Avatars, and I’m curious to see what people think of it. Because one of the issues that we’ve had in some of the VR and mixed reality work is it tends to feel a lot more profound when you’re in it than the 2D videos capturing the experience. So I think that this one, because it’s photorealistic, may look as amazing in 2D for people watching it as it feels, I think, to be in it. But we’ve certainly had this issue where a lot of the other things, it’s like you feel the sense of immersion when you’re in it that, that doesn’t quite translate to a 2D screen. But I don’t know, I’m curious to see what people think.
Lex Fridman (00:11:21)
Yeah, I’m curious to see if people could see that my heart is actually beating fast now. This is super interesting that such intimacy of conversation could be achieved remotely. I don’t do remote podcasts for this reason, and this breaks all of that. This feels like just an incredible transition to something else, the different communication. It breaks all barriers, like geographic physical barriers. You mentioned, do you have a sense of timeline in terms of how many difficult things have to be solved to make this more accessible to like scanning with a smartphone?
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